Scouting
Scouting registers external players observed by the club
(opponents, transfer targets, free agents). Imports the same Wyscout
/ SIX PDFs as Performance, but without filtering to the club’s own
squad: any player in the report is stored as external_player with
an axis radar, shortlist, status (signed / follow / contact /
discarded), and notes.
For sales
Section titled “For sales”- Problem it solves: the sporting area sees PDFs of opponent matches or foreign leagues and needs to register a specific player without building another separate database. CÉNIT stores them in the same DB as the own squad, with a comparable radar profile.
- Typical use cases:
- Transfer market: load 5 PDFs of target players and compare profiles.
- Opponents: register the opposing team’s #10 with their technical profile to cross-reference with tactical analysis.
- Shortlist: flag 8–10 priority players, each with scouting status and free-form note.
- Plans that include it: all plans. AI parser available in all of them (same backend as Performance).
- Differentiator: reuse of the match PDF parser — no competitor parses Wyscout/SIX reports directly for scouting, with merging of multiple observations of the same player.
How staff use it
Section titled “How staff use it”Access and permissions
Section titled “Access and permissions”Module access: Head of Performance, Sporting Director, and Return-to-play primarily. The opponent catalog is shared with Performance.
Step-by-step flows
Section titled “Step-by-step flows”Module tabs:
- List — grid of external players with photo, team, position, age, status, shortlist toggle.
- Import opponent PDF — upload Wyscout/SIX report and let the scout pick which players to save from the extracted grid.
- Comparison — axis radar to cross-reference an external player vs. an own player.
Main flow — import and save externals:
- The system runs the same parser as Performance, but without the own-squad filter.
- The grid shows all players in the PDF.
- The scout edits name / team / position / age per player and marks which to save.
- The system runs the merge:
- Match by normalized name (no accents, no extra spaces, etc.).
- If it exists: the axes are averaged weighted by the number of previous matches, the counter is incremented, and the last-report date is updated. Team, position, and age are updated only if values are provided.
- If it does not exist: new entry with one match in the counter.
Secondary flows:
- Toggle shortlist from the grid: marking it also sets status to “follow”.
- Change status: signed / follow / contact / discarded.
- Edit free-form note.
Related configuration
Section titled “Related configuration”- Shares the competition and opponent catalog with Performance (no duplication).
FAQ / edge cases
Section titled “FAQ / edge cases”- “I loaded the same player twice and the axes changed” — expected. The system averages weighted by match count, so each additional match smooths the profile.
- “A strange-name player appeared” — the parser doesn’t filter by own squad. Edit the name in the grid before saving.
- “The external’s radar is at 0” — the PDF didn’t have enough minutes or the parser failed to extract stats. Retry with another report of the same player to accumulate.
How the player sees it
Section titled “How the player sees it”Player surface: N/A. Scouting is an internal staff module. External players never access the system.
Data and metrics
Section titled “Data and metrics”Formulas and calculations
Section titled “Formulas and calculations”- Axes per external player: weighted average by the number of imported matches.
- Implicit status: marking the shortlist also sets status to “follow”. Other transitions (signed, contact, discarded) are free.
Importers and sources
Section titled “Importers and sources”- Wyscout / SIX PDF — same parser as Performance. In Scouting it is invoked without own-squad filtering to extract every player in the report.
- Manual creation: today there is no UI to manually create externals without a PDF.
Integrations
Section titled “Integrations”- Performance — shares the parser, the competition and opponent catalogs, and axis normalization.
- Squad — the system computes the own-squad radar by averaging each player’s axes for the comparison view.
Limitations
Section titled “Limitations”- No integration with scouting APIs (Wyscout API, Transfermarkt API): everything enters via PDF.
- No manual external creation: requires uploading a PDF, even with a single player.